![]() Especially with help from a shield.Įven if your AC is lower, the added health the Barbarian starts with should make up for any armor deficiencies. With these two modifiers being high enough, the Barbarian can match or even beat the AC of the other two. Their armor class is instead a combination of their strength and constitution modifiers. Unlike the Fighter and Paladin, they start with no armor at all. Now the Oath of Redemption is similar, but a bit more reactive, focusing on punishing enemies for dealing damage rather than controlling their movement. And the capstone ability lets you take half physical (BPS) damage and make it nearly impossible for unconscious enemies to die for an hour. The third level ability lets you force enemies to stay near you, allowing your ranged members to snipe them from afar.Īt seventh level, you can take damage for allies next to you. Oath of the Crown best fulfills the MMO ideal of a tank. While the capstone ability can be used to help dull big hits against you for a short time. Oath of Conquest’s third and seventh can be used together to create a barrier preventing enemies from running past you and possibly locking them in place to take a small amount of psychic damage. Oath of the Ancients offers resistance to spell damage at level seven, and two high level abilities that can heal you and prevent you from going unconscious, letting you stay up as a human(oid) shield. Some of the Paladin’s subclasses make them even better tanks too. Also like the fighter, you receive a fighting style at level two.Īs a tank build there are two helpful choices here.įor a Paladin tank build, you have the same choice between general Defense or situational Protection.Īt level six you can make your allies more resistant to incoming spells with Aura of Protection, which grows at level eighteen to cover a larger area. Like the fighter, you receive heavy armor to help you get a high starting AC. And grants automatic emergency healing at the capstone.įinally, the Samurai gives a small amount of temporary health that can act as a shield at third, tenth, and fifteenth levels. The simplest of the subclasses, Champion, grants an additional fighting style. The Banneret expands Second Wind and Indomitable to allies.īattle Master is more complex, but you may select maneuvers to interfere with attacking enemies and disincentivize attacking allies. Subclasses can help in slightly different ways. Throughout the mid-levels of the game, you receive increasing amounts of Indomitable as well, allowing you to recover from spells and other saving throws. The Defense style adds an additional point to your AC, which is less powerful, but useful in more situations.Īt the same time you receive Second Wind, an ability that allows you to regain a small amount of health lost while on your party’s front line. If there are other melee characters fighting alongside you, Protection can be helpful to keep them from being hit. The fighter is typically considered the easiest class to learn.īut that doesn’t mean it sacrifices competence for simplicity.Īs one of the two classes that can start with heavy armor, you can easily get a high armor class, or AC, to reduce the amount of hits that land.Īt level one you receive a fighting style, making you better at a specific part of combat.Īs a tank build, there are two helpful choices. Or immunity to several magical effects.įirst, we’ll try the Fighter. The Loxodon and Tortle offer alternate armor calculations that allow you to try other options, most of which would appear in the defensive spells section.įinally, the Warforged gives an additional point to one’s existing armor and resistance. The Goliath offers a damage reduction ability similar to the Half-Orc. ![]() ![]() If your DM allows other races, then you have four more significant options. While Hill Dwarf pulls away at higher levels from a defensive standpoint. Otherwise, Half-Orc provides a bigger benefit at lower levels. If your DM allows Variant Humans, you might find it useful to try one of the six feats we discuss later for a specific build. Second, the Half-Orc gives a point in constitution and Reckless Endurance, letting you take one extra hit before finally going down. Core Racesīecause many Dungeon Masters (or DMs) limit players to the basic races, we’ll start with the three that can provide a base for your defensive build.įirst, the Hill Dwarf gives you an additional two points in constitution and an additional point of health per level. The race is your character’s species, giving them modifiers to certain scores and 3-5 abilities. The first big choice that most players make is their race. ![]()
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